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Chris G. Williams Beware: I mix tech and personal interests here.
While I was giving my talk on creature AI at the Portland Code Camp, I mentioned not overcoding your AI and how (unless you are deliberately making an AI simulator) you should only code what your players will be able to notice. At that point, Andy Dunn mentioned a paper by the Halo guys where they talk about how they did AI in Halo.

Here's the link: Halo AI paper

And here's the page where they talk about how nobody noticed some of the very subtle AI they put in: subtlety

Thank you Andy for sending me these!! Posted on Friday, July 29, 2005 11:23 AM Game Development , General Interest | Back to top



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