Geeks With Blogs

News

Google My Blog

Catch me at: The List!


My InstallScript Utility Belt My Amazon Wishlist
My Standard Disclaimer


Archives
Chris G. Williams Beware: I mix tech and personal interests here.
For those of you who don't like to read announcements: xna3way.com

A few months ago, 3 of us got together and decided to form a team of game developers. Each of us bringing our own specific talents to create something greater than the sum of its parts. We're like a superteam of game developer friends... the superfriends of XNA, if you will.

The really great part is that we've been working on some truly amazing stuff. One of those amazing things is Paradox.

Paradox (par·a·dox) -noun:
1. an apparently true statement or group of statements that leads to a contradiction or a situation which defies intuition.
2. A truly badass RPG built by the aforementioned superfriends using XNA, Game Studio Express & C#.
3. All of the above.

You can read more about xna3way and Paradox in the xna3way blog.

Something else cool in the pipeline are the tutorials being created alongside Paradox. Want to see how we did something? No problem, in addition to being 100% open source, we'll also explain the how and the why behind the decisions we made.

Last of all, and quite possibly the coolest thing ever: This January, the xna3way virtual team will step firmly into the physical world for 4 days. In that 4 days (96 hours) we will dive headfirst into XNA and TorqueX and come back up with a game. Not a game idea, or a prototype, but a working, playable game*. We'll also be videotaping the whole process. The design, the coding, the fights, the heavy drinking, the birthday cake, the plastic weapons (how do YOU settle disputes??)

Think of this as XNA Code Room: The Lost (only?) Episode!

*Please understand, this game will NOT be Paradox. A game of that complexity can not be done in 4 days. This will be something totally standalone. Something so cool, so amazing, we don't even know what it is yet. That's part of the fun.

 

Posted on Thursday, December 21, 2006 3:08 PM Game Development | Back to top


Comments on this post: What the hell is an xna3way?

# re: What the hell is an xna3way?
Requesting Gravatar...
sounds fun! I look forward to seeing the results.
Left by Tim Hibbard on Dec 21, 2006 4:25 PM

# re: What the hell is an xna3way?
Requesting Gravatar...
Now I understand what you meant in that e-mail about January being a busy month you sent me a while back! Can't wait to see the game and will you all document your adventure on DVD?
Left by Lou on Dec 21, 2006 10:32 PM

# re: What the hell is an xna3way?
Requesting Gravatar...
This should be good...
Left by Heartless on Dec 26, 2006 11:52 AM

# re: What the hell is an xna3way?
Requesting Gravatar...
Cool! Let's see what you came out with :)
Left by Kartones on Dec 28, 2006 4:00 AM

Your comment:
 (will show your gravatar)


Copyright © Chris G. Williams | Powered by: GeeksWithBlogs.net