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Chris G. Williams Beware: I mix tech and personal interests here.

I'm starting a new RPG project, using XNA and targetting the XBOX 360. I'll be doing the project in C# although I'm leveraging a lot of the code and work I did in VB.NET & Heroic Adventure.

I got some interesting ideas from the RPG in a week page (here: though I won't be doing mine anywhere near that fast.

I spent a few hours over the weekend doing some basic design and coding the inital data structures. So far things are going pretty smooth. Some of the things you can expect to see are:

  • randomly generated dungeons & static dungeons
  • overland map
  • towns & villagers / NPCs
  • quests - some fixed, some generated (by class and/or race, etc)
  • choice of point driven or "dice" based character development
  • multiple character class / race combinations to choose from
  • skill and attribute based advancement - no "levels"
  • menu system & support for chatpad hotkey commands
  • magic system - spells and item crafting / alteration
  • melee and ranged combat
  • artifact / generated special items
  • actual graphics, not just ascii characters :)

I'm still on the fence about the combat & skill resolution mechanic. Obviously some form of random number generation will be used, though I'm not sold on a D20 mechanic any more. I've been playing a few different systems lately, including D&D 4e (which IS d20) and a FUDGE based system. (described here:  I've got plenty of time before i need to worry about that though.

I may also implement a basic scripting system to handle quests and other content, though this wouldn't necessarily be exposed to players (at least on the 360) but it would make development (especially collaborative development) easier/faster. Although, I kinda like the XML way that the RPG Starter Kit uses... also good for sharing the content creation.

I don't have a name for it yet, that will come later, although I have a few names in mind.

Does this mean Heroic Adventure! is dead? Not exactly, since a lot of it will live on in this new game, but there won't be much new development for it any time soon unless others pick it up on Codeplex.


Posted on Sunday, February 22, 2009 8:52 PM Game Development | Back to top

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